Mateus

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Game Developer

About Me

Bio

Professional game developer. I graduated in Game Development from the Rio de Janeiro Federal Institute of Science and Technology.

I am skilled in many game engines, programming languages, frameworks and I easily learn new technologies when I start with them.

Now living at Campinas, São Paulo, Brazil

Skills

Languages

C++, C#, Lua, Python, Javascript, Typescript

Game Engines & Frameworks

Unreal Engine, Unity3D, Godot Engine, XNA/MonoGame, BabylonJS, Construct2

Web

HTML5, Jquery, CSS

Others

Git, Scrum/Agile, Game Design, Bash, Apache Tomcat, SQL, Adobe Photoshop, Blender

Career

Senior Unreal Developer at HypeJoe Games

October 2024 - July 2025

Unreal Engine based development using C++ and Blueprints for cross-platform online mutiplayer shooter game.

Developed UI systems for the game using UMG, CommonUI and MVVM.

Developed multiple gameplay systems

Senior Unreal Developer at ImXR

October 2023 - October 2024

Unreal Engine based development using C++ and Blueprints. Developed immersive corporate architectural visualization applications for real-estate.

Led the development of UI systems that controlled the entire application, with custom styling for whitelabel clients to replace theme colors, logos, fonts etc.

Developed Unreal Plugins for use by other teams and projects.

Software Developer at SiDi

February 2021 - October 2023

Unreal Engine based development using C++ and Blueprints. Implemented in-editor tools to assist non-programmers, developed file input/output system to fit project requirements, among various other tasks.

In this role, I am also responsible for assisting and directing Junior team members, as well as replacing the team's Tech Lead when necessary.

Unity3D Developer at Glimpsy

August 2019 - January 2021

C# Programming for Augmented Reality social app. Main UI developer, expanding and replacing Unity’s default UI components to suit the project’s needs.

I also developed our own UI translation/localization solution.

Game Developer at Robolucha

April 2019 - June 2019

Development of educational browser game with Babylon Engine/HTML5 and a GoLang based backend.

Software Developer at Vaca Vitória

April 2015 - April 2017

Developed browser-based management system for teacher training course, with Java and an in-house web framework.

Junior full-stack developer at Mônada

December 2014 - April 2015

Developed web and mobile applications using Ionic Framework, Javascript, Angular and PHP.

Get in Touch!

mailmateuslacerda.dev