Professional game developer. I graduated in Game Development from the Rio de Janeiro Federal Institute of Science and Technology.
I am skilled in many game engines, programming languages, frameworks and I easily learn new technologies when I start with them.
Now living at Campinas, São Paulo, Brazil
C++, C#, Lua, Python, Javascript, Typescript
Unreal Engine, Unity3D, Godot Engine, XNA/MonoGame, BabylonJS, Construct2
HTML5, Jquery, CSS
Git, Scrum/Agile, Game Design, Bash, Apache Tomcat, SQL, Adobe Photoshop, Blender
Unreal Engine based development using C++ and Blueprints for cross-platform online mutiplayer shooter game.
Developed UI systems for the game using UMG, CommonUI and MVVM.
Developed multiple gameplay systems
Unreal Engine based development using C++ and Blueprints. Developed immersive corporate architectural visualization applications for real-estate.
Led the development of UI systems that controlled the entire application, with custom styling for whitelabel clients to replace theme colors, logos, fonts etc.
Developed Unreal Plugins for use by other teams and projects.
Unreal Engine based development using C++ and Blueprints. Implemented in-editor tools to assist non-programmers, developed file input/output system to fit project requirements, among various other tasks.
In this role, I am also responsible for assisting and directing Junior team members, as well as replacing the team's Tech Lead when necessary.
C# Programming for Augmented Reality social app. Main UI developer, expanding and replacing Unity’s default UI components to suit the project’s needs.
I also developed our own UI translation/localization solution.
Development of educational browser game with Babylon Engine/HTML5 and a GoLang based backend.
Developed browser-based management system for teacher training course, with Java and an in-house web framework.
Developed web and mobile applications using Ionic Framework, Javascript, Angular and PHP.