Mateus

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Game Developer

About Me

Bio

Professional game developer. I graduated in Game Development from the Rio de Janeiro Federal Institute of Science and Technology.

I am skilled in many game engines, programming languages, frameworks and I easily learn new technologies when I start with them.

Now living at Campinas, São Paulo, Brazil

Skills

Languages

C#, C++, Lua, Python, Javascript, Typescript, Golang

Game Engines & Frameworks

Unity3D, Godot Engine, XNA/MonoGame, BabylonJS, Construct2

Web

HTML5, Jquery, CSS

Others

Git, Scrum/Agile, Game Design, Bash, Apache Tomcat, SQL, Adobe Photoshop, Blender

Career

Software Developer at SiDi

February 2021 - Current

Unreal Engine based development using C++ and Blueprints. Implemented in-editor tools to assist non-programmers, developed file input/output system to fit project requirements, among various other tasks.

In this role, I am also responsible for assisting and directing Junior team members, as well as replacing the team's Tech Lead when necessary.

Unity3D Developer at Glimpsy

August 2019 - January 2021

C# Programming for Augmented Reality social app. Main UI developer, expanding and replacing Unity’s default UI components to suit the project’s needs.

I also developed our own UI translation/localization solution.

Game Developer at Robolucha

April 2019 - June 2019

Development of educational browser game with Babylon Engine/HTML5 and a GoLang based backend.

Software Developer at Vaca Vitória

April 2015 - April 2017

Developed browser-based management system for teacher training course, with Java and an in-house web framework.

Junior full-stack developer at Mônada

December 2014 - April 2015

Developed web and mobile applications using Ionic Framework, Javascript, Angular and PHP.

Get in Touch!

mateus.sateles@protonmail.com


Phone: +55 (24) 999-128-980