Professional game developer. I graduated in Game Development from the Rio de Janeiro Federal Institute of Science and Technology.
I am skilled in many game engines, programming languages, frameworks and I easily learn new technologies when I start with them.
Now living at Campinas, São Paulo, Brazil
C#, C++, Lua, Python, Javascript, Typescript, Golang
Unity3D, Godot Engine, XNA/MonoGame, BabylonJS, Construct2
HTML5, Jquery, CSS
Git, Scrum/Agile, Game Design, Bash, Apache Tomcat, SQL, Adobe Photoshop, Blender
Unreal Engine based development using C++ and Blueprints. Implemented in-editor tools to assist non-programmers, developed file input/output system to fit project requirements, among various other tasks.
In this role, I am also responsible for assisting and directing Junior team members, as well as replacing the team's Tech Lead when necessary.
C# Programming for Augmented Reality social app. Main UI developer, expanding and replacing Unity’s default UI components to suit the project’s needs.
I also developed our own UI translation/localization solution.
Development of educational browser game with Babylon Engine/HTML5 and a GoLang based backend.
Developed browser-based management system for teacher training course, with Java and an in-house web framework.
Developed web and mobile applications using Ionic Framework, Javascript, Angular and PHP.